He's the guy responsible for WAKFU's special effects, or FX as they're sometimes known: "Rain, sunshine, spells... Basically anything that shines and gives off light..." Interview with Bastien, aka Brise-Stasis, who's currently pulling his hair out over Ogrest's FX!
Trained in 2D and 3D graphics and animation, Brise-Stasis joined Ankama in February 2012, where he very quickly learned FX design on the fly: "There was no specific training and besides, here, we work with an internal tool. I was simply told how the program works... two months before the official release! It was difficult to get the hang of it. What's more, I've since tried to train someone else on the tool who could replace me if needed... and he doesn't want to hear another word about it!"
Huppermage spell research光法技能的研究
What have you worked on at Ankama?
Brise-Stasis: I mainly work on WAKFU's FX design but, over the last two years, I've also worked on the MMO's animation, alongside the other animators. In the meantime, I've taken part in the research for Krosmaga's FX, and I helped out on the DOFUS film: I annoyed so many people over the stadium scene.
How does your work impact players?
Brise-Stasis: Basically, if a player gets hit, I'm the one who makes sure they know about it. If Ogrest unleashes a cyclone spell, it has to look like your computer's going to be blown away, too. Without FX, this wouldn't happen. We also use it to create a particular ambiance, for example, in the cemetery.
Is it cold here or is it just me?感到背后凉飕飕吗？
Who determines the FX requirements and their appearance?
Brise-Stasis: The game designers draw up a document that tells us the spell's range, its area of effect, the element, the boost, the penalty, etc. Based on all this information, I decide what it will look like. I do discuss with the game designers and animators first, though, to find out if they have a particular idea in mind. Then, I get cooking.
Stasis spell research毁灭技能研究
For example, I was asked to make a tsunami at Zinit's summit for Ogrest. But where does it come from, at a 2,000 meter altitude?! I've been working on it all morning. I'm testing a lot of ideas, which either don't work or aren't technically feasible... As a result, a lot of it ends up in the bin!
While we're on the subject of Ogrest... Does he take a lot of work?
Brise-Stasis: For a boss or monster, you have to create, on average, between ten and forty FX. But Ogrest is a special case. He's not one of those arthritic little ultimate bosses who hangs around outside his lair. It's OGREST! It's 6 meters and 500 tons of muscle powered by 6 Dofus who decorates his door steps with the weapons of the gods. A colossal boss needs colossal FX. So yes, the workload is about as huge as he is!