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沃土测试服9月1日更新日志英文机翻

2016年09月04日 沃土新闻 暂无评论 阅读 1,248 次

简单来说就是自适应系统基本完善了,天赋和技能面板基本上最终版了,生活相关似乎要大概,低级材料可以合成高级材料呵呵哒。自己看看吧。

adjustable levels

General

• There are now more than a page by default. You must create the following hand on your following characters.
• Corrections on adding / removing pages.
• Build Change will not withdraw more evil Obra.
• Fixed many cases where the effects were not correctly reloaded (changing inventory, skills, liabilities, changes in build, etc)

Facilities

• The automatic equipment pages are appearing on the Beta! But be careful:
=> You must start a fight in order to properly see the statistical data by automatic pages.
=> Test items were put on the slices 35 and 50: it is not the items you have in the final version. We will add more installments this afternoon or next week.

• Fixed inventory synchronization worries: we reassemble all cases of missing or duplicate item.
• Switch from one instance to another instance being on another "block zones" will no longer block the majority of interactions with inventory items.
• The "Binds when equipped" items will be well equipped when they related.
• The effects should no longer accumulate abnormally during equipment changes (not using automatic page).

Interface

• The almost final version of the skill interface is available.
• The almost final version of the spell interface is available.

Dungeon Vineyard Vile:

• Opening of the keep on the Île aux Moines, east of the island.
• Keys are available Croupier Beta.
• Known Bugs:

o missing some animations, FX, and cinematics.
o The statue does not block the movement out fighting in the third room.

Returns on this dungeon are to do in this topic: Click here

Various

Climate

• Many changes to the climate have been made.

fights

• Some effects still using random rounded depending on the level of the effect. This behavior was removed.
• Fixed cases where the dungeon monsters (bosses included) could be in the wrong place on the entry into investment phase.

Guilds

• Changing the guild bonus giving formerly of the basic command.

the Gobgob

We have heard your fears about the future of the Gobgob of Osamodas. Here is a detailed explanation of the solution that we will adopt in this very specific case. Thank you to DY7 for very precise explanations that follow! (Content below will be reiterated in subsequent communications)

When Osamodas use to build a level reduced from its actual level, we will fulfill its Gobgob best five creatures of the level range.

Here is the list of creatures that you can capture in your Gobgob and those we have selected in blue.

Unit 6 to 20:
Larva Green, Black Gobbly Tofu Tofoune Baby Tofu, Gobball, Ventritofu, White grub larva Violet Angora Bow Meow, Meow, Meow White, White Gobbly, Gobball Stasifié, Boufette, Gobball War Chief, Blue Larva, Orange Larva

Slice 21-35:
Bouftou Cloudy, gligli aggressive, gligli, Glaie, Piou Red, Blue Piwi, Piwi Green, Evil Dandelion, Demonic Rose, Purple Piwi, Pioulette, Toad Mufle, Reynette, Moskito, Lil Boo Sunflower Vivid, Chafer Lancer, Chafer Archer, Scaraboss , Scaramel, Scarabruni, Sergeant poiscaille, Zespadon Don Rascaillès, Tikoko, Kokoko

Slice 36-50:
Grokoko, Toad Butor, Ancestral Crackler, Crackrock, Crackler, Requinou, Hammerhead Shark, Shark Lancer, Big Boo, Gobball Wild, Smarchaïk, Patapikot, Smarmot, Big Smare, Patator, Elite Chafer, Patapattes, Warchief Cloudy, Boufette cover

Slice 51-65:
Mulou, Miliboowolf, Corbacassin, Crab Exotic, Star of the Poup Island, Warchief Wild

Slice 66-80:
Rat'Os, Corbic, Ratchitik, Crow, Glaglawi, Glagla, Crow Head, Ratgnagna, Warming Mouse, Salbatroce Exotic, Moulinette

Slice 81-95:
Corbamouth El Moulstacho, Ver Molded Immature Whisperers Archers, Chuchoteur Holder Etendard, Warming Mouse Dodue, Glagla Rimehorn, Whisperers Fantassins

Tranche 96-110:
Ocushus, Crackler Whispered, Crackrock Whispered, Crakmite, Craktite, Brute North, Mulmouth Enraged, Strawberry Jelly, Jelly Mint

Slice 111-125:
Victus, Archer North, Scorpique, Pampactus, Cactoblong, Black Ti Wabbit, Wabbit Black

Slice 126-140:
Tiwallieuw Wabbit, Wabbit, Amionite Bicéphaloïde, Ti Wabbit Tados, to which we add the Victus of the previous installment levels

Slice 141-155:
Longuelames trainer, Sramva, Kamarachnide, Gawde Wabbit, to which we add the Tiwallieuw Wabbit of the previous installment levels

Slice 156-170:
Laps, Psykoko, Kokolérik, Kokolosse, Phéromane, Dunîl Ripper, Lairdavan

Slice 171-185:
Psykoko, Kokolérik, Kokolosse, Phéromane, Ripper Dunîl

Feel free to tell us what you think.
元素伤害

元素伤害 has been some debate and it seemed to us important to react quickly on this. Be careful not to jump too quickly on the changes made on the Beta server. Remember that what is done on this server is not necessarily final and that changes may be made at any time. Thanks again for DY7 these new explanations! (Content below will also be recalled in subsequent communications)

The reason we removed the Elemental Masters won by the spell level is fairly simple and has nothing Machiavellian: it had no meaning because there is no concept of choice and / or investment on the part of the player and that this gain is even less intuitive.

Since this bonus has been removed, we asked ourselves the question whether it should be compensated or not, and most importantly, how!

The solution we have chosen is to replace it in the best way possible. We therefore analyzed what were the options open to us, and what the bonus that we could upgrade justifiably. Here is the short list for which we asked, abilities, bonus region, nation bonuses, guild bonuses, consumables, or pieces of equipment that might be deemed too unattractive, such as rings.

Most did not fit, or not enough, in these criteria. Moreover, it is not necessarily that of our will to increase the number of places where bonuses can be obtained. Not only, it is not very clear, but there are also other ways to reward bypassing of bonus features. A prime example is the valuation of different states of an area with the new Astrub.

Our choice fell on the guild bonus. Now, instead of the 16 bonus for each get 5 元素伤害, you will have access to 8 bonus for each Damage inflicted get 2% or 2% realized Care. The cost and duration of obtaining these bonuses are amended accordingly.

Significant changes on Bouftous, Tofu & Chachas

Three monster families have already been completely redone: Gobballs, Tofus and Chachas. Their Archmonsters, Dominant and Boss are also redone.

Please note, dungeons have not yet been completely redone so all the bosses are not necessarily testable.

In most cases, Archmonsters have the same gameplay as the Boss of the family.

Here are the changes that have been made on these families:

• Review the level of monsters. Their level is not fixed and the weak monsters family are lowest.
• Characteristics and gameplay have been completely revisited!
• The animations and visual effects of spells have been rehabilitated. The whole is more fluid and faster: visual effects, loss of POS, etc .. are displayed exactly the right time.

We would like you to test these monsters with a new character having only panoply Incarnam and that you let us your feedback on the difficulty encountered on the fun, etc ..

Caution, however, skip step tutorial to avoid the launch of kinematics. This kinematics is not available in the current state of Beta, you may end up blocking! This problem is known to the team.

We also reviewed:

• Objects and resources to get these monsters and their means of production and their graduation rates (for those lootent!).
• The level and rarity of these objects. Beware though, their bonuses have not been revised accordingly.
• Revenues have also not been redone. We have the opportunity to get back to you in a future post.

(This information will be recalled later also!)

The rewards of Environmental Quests

We told you earlier of delivery to date of Environmental Quests (click here), but that's not all! We are also reviewing the rewards you earn it!

Now every Environmental Quest will get you the Sioupère-Glou. This special resource used in any recipe equipment. Just that !

In addition to the experience gained by the monsters of Environmental Quests, they also bring the experience bonus, forever more profitability!

Finally, we are also testing a small innovation, which is to give points Guild reward of Environmental Quests!

Here is the template we started to set up:

Interaction Solo:

• 3-Sioupère Glou
• Guild pt 1
• XP 1 Monster max level of the slice level.

Combat Solo:

• 5-Sioupère Glou
• 2 pt Guild
• XP 1 Monster max level of the slice level.

Interaction Course:

• 5-Sioupère Glou
• 2 pt Guild
• XP 2 monsters max level slice level.

Combat Course:

• 5-Sioupère Glou
• 2 pt Guild
• XP 2 monsters max level slice level.

Competitive interaction:

• 1: 6 Sioupère-Glou. 2nd: 3 Sioupère-Glou
• 1: 4 pt Guild. 2nd: 2 pt Guild
• 1: 4 XP monsters max level of the slice level. 2nd: 2 XP monsters max level of the slice level.

Competitive battle:

• 1: 8 Sioupère-Glou. 2nd: 4-Sioupère Glou
• 1: 4 pt Guild. 2nd: 2 pt Guild
• 1: 4 XP monsters max level of the slice level. 2nd: 2 XP monsters max level of the slice level.

Collaborative interaction:

• 6-Sioupère Glou
• 3 pt Guild
• XP 4 monsters max level of the slice level.

Combat Collaborative:

• 8-Sioupère Glou
• 4 pt Guild
• XP 4 monsters max level of the slice level.

herds:

• 10-Sioupère Glou
• 10 pt Guild
• XP 2 monsters max level slice level.
• Each 1 Sioupère Dominant loose-Glue 100% all players of the fight.
• The Dominant give a lot of experience.

invasion:

• 10-Sioupère Glou
• 10 pt Guild
• XP monsters max level of the slice level.
• Each invasive monster loose Sioupère 1-Glue 10% to all players of the fight.

archmonster:

• Each archmonster loose Sioupère 10-Glue 100% all players of the fight.

template for obtaining rewards & Third scarcity

For the occasion, we decided to revise obtaining in game rewards. As for the rest, we start with the first two tranches of Astrub level, but we hope eventually to extend this template to all the game. Let's go right away the thick of it!

We began by reviewing rarities objects so that they have a clear and immediate meaning for the players. An operation by "third party" of scarcity in all.

Where to get the objects of a particular rarity

Tier 1: common (white)

• Drop on current family

Tier 2: rare (green)

• Drop rare on family
• Drop on current boss
• In croupier cheap
• An easy craft
• A recipe "upgrade" from a third object 1

Tier 3: legendary (orange)

• Drop rarely on bosses
• Drop on current ultimate boss
• Rare Drop on dominant monster
• Rare Drop on archmonster
• In croupier but expensive
• A complicated craft
• A recipe "upgrade" from a third object 2

Tiers 4: Legendary (yellow)

• Rare Drop on ultimate boss (note: for now, it does not exist)
• A recipe "upgrade" from a third object 3

the operations

The recipes

• A simple recipe (T2): QE + resource resource resource harvesting + family
• A complicated recipe (T3): QE resource harvest + + resource scarce resource harvesting + boss resource or ultimate boss

(QE means Environmental Quest.)
(T2 = 2 = Third mythical orange object = Object.)

Upgrade

• A simple upgrade (T1 -> T2): T1 + Resource Object resource harvesting QE +
• A complicated upgrade (T2 -> T3): T2 + Object Resource QE + + resource harvesting scarce resource harvesting
• A final upgrade (Q3 -> Q4): Requires a plan. Item T3 + Resource QE + + resource harvesting scarce resource harvesting + boss resource or ultimate boss

Obtaining plans

Archmonsters, Herds, Exploits, Invasions.

croupier

Purchase common chips at the wafer level.
The dealer provides the T2 / T3. It also provides the boss resource.

Where to get Tokens?

• Master Quest
• Quest daily + weekly Quest: these are the Disciples of Otomai offering these quests
• Achievements

Here the template object level for levels 6 to 20 and 21 to 35:

obtaining template tokens

DY7 you spoke above croupiers. Talking quickly obtaining the template tokens and cost items to get.

Obtaining tokens:

• Main Quest: 30 tokens
• Mercenaries: TBD
• Daily Quest "to keep 1 (choice) of the slice levels": 10 tokens
• Weekly Quest "do all the dungeons of the slice levels": 40 tokens
• Exploit: 0-5 tokens feat depending on the difficulty of the feat.

Using tokens:

• T2 Equipment (Rare, green): 25 tokens
• T3 Equipment (Mythic, orange): 80 tokens
• Resource Boss: 15 chips.

Note that there is one resource by boss and is 10% rather than 5%; value that we find too low.

This is the number of chips obtained by a player under Booster Pack.

Harvesting professions

As said earlier, we will review all revenue. For now, we will start by the first recipes of each business, those concerning Astrub. And this is not nothing since we are talking about 500 recipes again!

The purpose of this is to simplify the recipes, the increase in trades, while giving the craft a real place in obtaining the objects, without it encroaches on the provided drop!

Again, let's go in the thick of things, starting with the harvest! Now, the duration of planting a seed or a seed, and the duration of crop is reduced depending on the level of art relative to the level of the resource, to a minimum of 50% of the initial time. In other words, a harvest down to 6 seconds 0.1 seconds per level to reach a minimum threshold of 3 seconds.

We tried to upgrade the progression and change some habits by upgrading the experience gained: harvest a scarce resource gives 10 times more than before experience. Similarly, harvest the resource on a dead monster worth 4 times more experience than on a living monster.

As explained above, scarce resources are more likely to occur when all the wishes of the MDC (Master Clan) are met. The crops provide 33% more resources when the area is above the will of the MDC and 66% more grains / seeds when below.

In addition, all resources will gradually have a rare version, there is no need to have 5 more levels to collect the scarce resource. So many things that are coming energize or make it more accessible to the harvesting business!

But that's not all. We decided to create refinings for each trade Harvest and components for making each trade. These refining processes and components have the same type of recipe: two 5 resources of the same type of slice levels. For example, a handle is made with 5 and 5 Ash Hazel Wood are both the first slice level (6-20). And guess what? These refining processes and components bring a lot of experience!

Several components and refining processes can sometimes have the same recipe. So you choose what job you prefer to generate the experience. Then it is these refining processes and components used in recipes of equipment, consumables, etc .. Without exception, the resources themselves are almost never used directly in a recipe.

Quick overview of the template

Harvest Crafts

• Herbalist -> Aroma
• Forestry -> Windsurfing
• Minor -> Steel
• Farmer -> Flour
• Fisherman -> Net
• Trapper (of living monster) -> Monster Essence

Making trades

• Cabinetmaker -> bracket <- which uses the Forest Resource
• Maroquinier -> Leather <- which uses the resources of Trapper (live)
• Tailor -> Fiber <- which uses the Peasant resources
• Jeweller -> Gemme <- which uses the Miner resources
• Tailor -> LAN <- which uses Herbalist resources
• Armorer -> Plate <- which uses the Miner resources
• Weapon Master -> Channel <- which uses of Forest Resources
• Cook -> Spices <- which uses Fisherman resources
• Boulanger -> Oil <- which uses Herbalist resources
• Cook -> Meat <- which uses Trapper resources (death)

We'll talk to you later, and in detail, the template of revenue equipment.

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