A-A+

开发日志:奥古 DEVBLOG: OGREST

2017年08月21日 沃土新闻 暂无评论 阅读 1,111 次

The time has finally come to take on Ogrest, closing out a saga that began early this year with Mount Zinit. But nothing and nobody – not even Otomai? – has prepared you for what's to come when you knock on his door.

随着泽尼特山脉神秘的面纱的揭开,命运终于还是指向最后的boss:奥古。敲响奥古神殿的门,你不知道会发生什么,因为没有人能帮到你了——即使是奥铎麦也不能?

%image_alt%

Players who've been around will still remember their first steps into Mount Zinit, when Ogrest smacked them straight into Astrub. These players might have a vague idea of what awaits them; at any rate, new and old alike can refresh their memory however they see fit!

[3xited] and [Siu] have been anxiously waiting to give you a preview of the encounter at the summit, while at the same time not spoiling all the combat mechanics!

玩家仍然记得第一次踏入泽尼特山脉时,被奥古掴回阿斯图布。这些玩家可能对正等待着他们的东西有一个模糊的认识,无论如何,新的旧的认识都能刷新他们对奥古的记忆!

[3xited] 和 [Siu] 已经等不及地给玩家预告泽尼特山巅的遭遇,可能会透露一点战斗机制吧!

THE FIGHT 战斗

The Krosmoz is in peril: nothing can stop the rising waters as they slowly engulf the World of Twelve. It's getting ever-more urgent to stop Ogrest's Chaos before everything disappears!

As long as Ogrest is worked up, his Chaos will continue to rage, deeply affecting how the world looks – providing a constant reminder that a nasty fight for survival is taking place atop Mount Zinit. This fight will even impact the various nations, shaking the trees of the verdant forests of Bonta and making the mines of Brakmar tremble, deep as they may be…

Krosmoz正陷于危险之中:没有东西能阻挡逐渐上升的洪水淹没十二世界。在一切消失之前,阻止奥古的混乱乃当务之急。

只要奥古不停止,灾难就会在十二世界蔓延下去。泽尼特山上的战斗反复提醒着人们生存的恶劣环境。这些战斗甚至影响着各个国家:Bonta酸木丛的树木在摇晃,Brakmar矿脉在变深...

An Ultimate Boss system that's classic but not overly so 最终boss的机制 与传统不尽相同

 

The Ogrest battle is similar to a classic Ultimate Boss fight in a few ways: you can enter his lair to try and face him three times a week; you'll get tokens from combat and achievements you can spend; and so on.

What sets Ogrest apart from other Ultimate Bosses, however, is how the fight plays out. To calm Ogrest, you'll have to last 20 turns while dealing as much damage to him as possible. This damage score will determine whether or not you're successful in facing Ogrest, along with the rewards you get.

Although surviving will be key, you're also going to have to take huge risks if you want to inflict serious damage on Ogrest. In other words, you'll need to get a little crazy, even when using well-worn strategies!

奥古的战场和过去的世界boss相似:每周只能进去挑战三次,赢得战斗会获得经验成就和卡吗等等。

什么让奥古区别于其它boss呢?那就是战斗过程。为了让奥古冷静下来,你要在它疯狂的攻击下坚持最少20回合,并制造出尽可能多的伤害。累积的伤害决定了你能否成功地阻止奥古,和能拿到的奖励。

尽管活下去是关键,但你还要冒着危险去打出伤害。换句话说,你要采取极端的方法或用老套路。

Frequency 频率

 

As soon as the cumulative score of the top 100 players on the server reaches 25 million*, the Chaos ends until the month is over. Ogrest can still be confronted "normally" after this point. That means you'll be able to get a higher score and continue trying to land personal rewards.

In short, you have the option to work with others and share information to successfully pacify Ogrest, or keep the knowledge to yourself and lead the rankings. It's all up to you!

只要服务器上,前100名玩家给奥古造成2500万的伤害,这个月的奥古之乱就会结束。但玩家还能继续挑战奥古,打出更高的伤害去获得更好的奖励。

Info Boxes 信息窗口

 

To help you in the fight, a box/window will constantly display your damage score as well as what phase you're currently in. You can click on this box to make it disappear until the next character's turn.

这个窗口会显示你造成的伤害以及什么阶段。你能点击来关闭它,直到下个角色的回合。

%image_alt%
Info Box

After each victory, a score is logged for each player. This score amounts to the total damage one's team dealt to Ogrest in the fight, and it will be logged in the Ogrest tab of the dungeon window.

This Ogrest leaderboard works like other dungeon leaderboards: if a player has fought the boss multiple times, whether in a single team or multiple teams, their overall best score is recorded in the leaderboard.

In addition to the classic leaderboard, a progress bar (or "Pr'Ogrest Bar") shows all players how close the server is to completing the main objective.

每次战斗结束后,奥古排行榜上会记录玩家的总伤害。

奥古排行榜和副本排行榜一样:如果玩家多次挑战或在多个队伍里,将只会显示最高伤害的那次。

此外,奥古排行榜(右侧)上还有一个进度条,显示结束奥古之乱的进度。(伤害到达2500万)

%image_alt%

REWARDS 奖励

 

Let's move on to the subject you've all been waiting for: rewards!

As we explained above, each team's score will come from the amount of damage inflicted on Ogrest, divided equally between the six players in the team. Your score will contribute to both personal and collective outcomes.

让我们讨论玩家最关系的奖励!

如上所说,玩家的奖励由对奥古造成的伤害决定,由队伍总伤害平分。你的分数会影响个人和队伍的排行。

Individual Rewards 个人奖励

 

Individual rewards will be gained at the end of the fight if you last 20 turns.

You must achieve a minimum score of 1 million* to obtain the initial rewards, which include tokens. Others can only be obtained at higher stages. Additionally, the higher your score, the greater your chances of picking up rewards.

You might receive new decorations, divine weapons, legendary armor, or other items. Certain rewards will far surpass your wildest dreams. You're not the first to try and take Ogrest down, and those who came before you left more than just their remains…

个人奖励在战斗20回合结束时结算。

你要造成最少100万伤害来获得最低奖励,包括奖章。其它则要造成更高的伤害才能解锁。更高的伤害等于更好的奖励。

你能获得装饰品,武器,装备和其它的物品。这些奖励肯定会超出了你最贪婪的梦想。你不是第一个尝试挑战奥古的,在你前面更多的尸体。

%image_alt%
> 1 000 000
%image_alt%
> 1 500 000
%image_alt%
> 2 000 000
%image_alt%
> 2 500 000

Community Rewards 社区奖励

 

Once the cumulative score of the top 100 players fills up the progress bar, Ogrest will be weakened and peace will return to the World of Twelve – until the month's end, that is! In the interim, some of Ogrest's tears will remain and can be collected in a few different ways. These will be accessible in all areas and to all players, such as through new combat challenges, and drops from any monsters in the game. You can also find quite a few in dungeons which you complete at your level, and even more in the highest Stasis difficulties.

只要前100名玩家达成2500万伤害,奥古就会被削弱,十二世界在这个月得以苟一下。在苟的时候,所有区域和玩家都有机会通过以下方式获得奥古的眼泪:完成新的战斗挑战,游戏中任何怪物随机掉落,完成更难的副本难度层数挑战。

Ogrest's Tears will have a few purposes: 奥古的眼泪的作用:
Improving Ogrest equipment  提升奥古装备

 

Ogrest equipment will be upgraded to legendary in the usual way, so the Ogrest's Tears are simply replacing the boss resources in the recipes.

能把奥古装备升级到金色,奥古眼泪属于奥古装备里的boss材料。

 

Crafting "Souvenir" items 制造纪念品质的装备 (蓝色)

 

Souvenir items are especially rare Level 200 items. They have the characteristics of a legendary Level 200 item but are more exotic, similar to certain pieces of Moon Island equipment (the Thing Thongs, for example). You'll need lower-level items and resources to craft them. We can all remember having a favorite item that we would eventually abandon after new content made it obsolete. But the item may not be lost to time after all… You might just rediscover it among the new Souvenir items!

蓝色装备是罕见的200级装备。它们由金色装备升级而成,但更加吸引人。例如月亮岛装备,某些低级装备,喜欢但属性太差不得不放弃的装备。升级后将会有更惊人的改变和收藏价值。

These exotic characteristics will accompany the all-new optimization mode below.

装备会有以下的变化。

 

Improving your epics and relics 提高你的紫装粉装

You can use tears to improve your epic items and relics of all levels, also through crafting. This upgrade won't change their level or characteristics, but it will add a special rune slot.

New runes can be obtained from the dungeon ranking end-of-season chests. These runes have only one level and can be applied to epics and relics of any level; epic runes go in epic slots, and relic runes fit into relic slots. Some of them will allow you to specialize your character to a greater extent, while others will enhance existing gameplay or even allow for new play styles, among other features.

你能提升紫装和粉装,尽管不会对面板产生影响,但会增加一个特殊符文坑。

新的符文通过副本排行榜上的箱子开启。符文只有一个等级,但适用于任何紫装粉装;粉装符文对应粉装,紫装符文对应紫装。其中一些会让你的角色更富有角色特性,有些提升游戏,甚至游戏风格和其它功能。

In conclusion, here are a few examples of epic and relic runes – we'll let you discover the other ones in-game!

总之,这里有一些紫粉符文的功能例子

  • Epic Rune of the Unraveling - converts 50% of the player's Critical Mastery into Elemental Mastery.  粉装Unraveling符文:转化50%的暴击伤害为元素伤害。
  • Epic Rune of - 10% to Critical Hits if the bearer has 40% or more Block at the start of combat. 粉装Perseverance 符文:如果敌人在战斗开始时有超过40%格挡,玩家增加10%暴击。
  • Relic Rune of Variation - if the bearer has used only one element during their turn, they gain 15% Elemental Mastery for their other elements on the next turn. 紫装Variation符文:如果玩家只用了一种元素,下回合其它元素伤害提升15%。
We will start off with these default scores at the start. We will then study the data and fine tune it.暂定

给我留言