游戏将在近期(2个月左右)更新至1.68版本,并添加/修改以下内容:

一:装备掉落/附魔概率提升

关于装备掉落:

橙装掉落提升0.33%→0.4%

金装掉落提升0.2%0.25%

粉装掉落提升0.02%0.022%

*这些都是基础概率,如果持有满勘探加成(200)的情况下概率*3

 

关于装备制造:

橙装升金装需要加工的材料减少30%

制造蓝装需要消耗的奥古之泪减少50% (800个→400个)

 

关于装备附魔:

装备开孔难度降低    出现一孔概率降低 出现二三四孔概率提升

一孔33%→20%

二孔39%→43%

三孔22%→28%

四孔6%→9%

白孔(万能孔)出现概率提升3%→6%

献祭相同装备可用次数57

 

二:等级上限提升,游戏内容增加

游戏开放至215级上限

小幅减少100-185级每升一级需要的经验,降幅约15%

大幅减少185-200级每升一级需要的经验,降幅约50%

因为开启215级上限后整体经验不变,所以版本更新后可能自动修正为新等级或补偿部分经验

等级修正公式   新等级=原有等级/200*215     (是白送等级还是要手动练,最后结果以1.68实装为准)

白给的压级天赋页3→4  (按O键可查)

 

新装备/新副本

游戏开放4种新的215级怪物部族,多个新215副本(大概4个),约10套215级装备(包括怪物掉落和技能制造)

 

 

副本难度增加

31-50难度副本怪物伤害降低30%,对于搬运/位移类技能追加副本内额外的使用条件和限制,这对于155以上的高级本来说,完全是巨副增加难度

 

部分职业疯狂削弱(以最后1.68实装为准)

召唤:用星魔代替召唤物,不能召唤各式各样的怪物,辅助能力巨幅降低

 

时法:在刻度上移动需要创生力,位移/射程受限,副本适应能力大幅降低

使用AP/MP类剥夺技能时 后续伤害降低,报时鸟/削减流等PVP能力大幅降低

 

守护:所有技能射程受到限制,不在有+2+2AP立场,传送搬运消耗增加,辅助能力巨幅降低

 

萨满:治疗/输出能力不能共存(面具类增加额外限制)

必定暴击需要的条件增加     副本适应性巨幅降低

 

 

 

In Update 1.68, characters will be able to reach level 215. This is an important step for WAKFU because the last time its maximum level was increased (to 200) dates back to September 2015!

New Objectives and Content
We decided to increase the maximum level to offer new objectives to players who already reached level 200 and those who will reach it in the future.

This increase allows us to create new content (zones, dungeons, monsters, equipment, etc.) for future updates that won’t be superfluous with regard to what already exists.

We already introduced a large amount of content in the 185–200 group and it is getting more and more difficult to offer you new content coupled with appealing rewards (that target expectations and needs that haven’t yet been met).

In order to avoid making the current 185–200 content obsolete, we want to offer more powerful rewards in the same level group. We think it is preferable for already-created content to stay relevant and competitive in its level group.

Starting from Update 1.68, we are introducing an expansion that includes four new level-215 monster families and many items of level-200+ equipment.

Skill Points
Characters will earn skill points for each of the 15 new levels that can be unlocked, but they will only earn one skill point at level 200 (instead of two previously). Characters who are already at level 200 will have their skill points reset when Version 1.68 is released.

Characters will not earn any new passive slots beyond level 200. We believe that most classes do not yet have enough different passives to warrant increasing the number of passives that can be selected. We will be willing to reconsider this decision if, in the long term, we manage to significantly increase the number of passives available for all classes.

Faster and Smoother Leveling
We want to be careful not to make leveling too slow for new players and those who have not yet reached the maximum level, so we decided to reduce the amount of experience needed to reach level 200. This reduction is progressive: It starts to become significant from level 185.

We wanted to take the opportunity to make leveling smoother by removing the sharp rise in experience needed to level up from level 185 and above. Leveling level 1 → level 215 in Version 1.68 should take roughly as much time as leveling level 1 → level 200 in Version 1.67.

We think it is appropriate to speed up leveling in the game so players can reach content faster, but without making leveling itself trivial. WAKFU is a game where it is relatively slow to level; reaching the maximum level must remain a goal that is hard to reach, requiring commitment and perseverance. Leveling should remain an adventure worthy of the name! Although we want to make end-game content more accessible, we also want to keep this slow pace that is characteristic of the game.

The red curve is the amount of experience needed to reach the next level in Version 1.67, and the green curve is the same thing in Version 1.68.
Here’s some data:
Reduction of the needed XP to go from level 100 to 185 = 15%: you level up through these levels about 1.175 times faster.
Reduction of the needed XP to go from level 185 to 200 = 50%: you level up through these levels about 2 times faster.
Reduction of the needed XP to go from level 100 to 200 = 38%: from level 100, you level up to level 200 about 1.85 times faster.

Transition
When Version 1.68 is released, characters will keep the same level and the same experience percentage at their current level. For example, if your character was at level 190 with 35% experience in 1.67, they will be at level 190 with 35% experience in 1.68.

New Character Pages
So as to make using the adjustment mechanic easier, all characters will now have four Skill, Spell, and Equipment pages by default (instead of three in 1.67). The Skill, Spell, and Equipment pages’ maximum are now 11 instead of 10.

Battlefields
A new adjustment threshold (215) has been added for Battlefields. New time slots will be added for this new threshold, along with greater rewards.

Conclusion
Increasing the maximum level and reducing the experience needed to level will let us offer you new objectives in future updates. For now, we haven’t yet decided if there will be further increases in the maximum level beyond level 215. First, we want to make sure we are offering you enough content in the new level group before considering another possible increase in the maximum level.

You can enjoy these changes in Update 1.68 and test them out in Beta Version 1.68. Feel free to let us know what you think!

作者 BP

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